Death Ride Kursk - Das Reich
Price: 190.00 €
Publisher: Grognard Simulations
Period: World War II
Temporarily out of stock
The first game of a new 3 game set that will showcase the Kursk battle from the IISS Panzer Korps area. This game focuses on the Totenkopf Division area and is the base game for the 3 game set. It contains all the items required to play the game. This game contains an all inclusive rule set. That means this set of rules includes those for the Maintenance, Logisitcis, Air, Command and Control, and Fire Support Enhancements. Counters and charts are included for the Command and Control and Fire Support Enhancements. Counters and charts for the Air, Logistics, and Maintenance Enhancements will be sold separately when they are ready.
This game has an updated set of maps that are designed by Rick Barber and his features have changed the use of the map in maneuver completely. The maps for the existing games are also being updated. The map update project alone is a very serious project.
The game has the same mechanics as Death Ride Kursk - Gross Deutschland. Units are modeled at the Platoon (German) and Company (Red Army) level. The Command and Control Enhancement provides Company sized counters for the Germans. Units have Secondary and Primary Weapons and can conduct fire and assault combat. The Sequence of Play allows a good open fluid game turn with both sides having plenty of decsions to make and players able to shape the battlefield to meet their plans.
This game contains:
(16) 11x17 Full Color Map Sections
(10) Full Color Counter Sheets
(11) 11x17 Full Color Scenario Cards with some large and some smaller scenarios
Rulebook good for all Death Ride KursDRK-Das Reich is the capstone game for the DRK-IISS game set. That is the final game in the 3 game set. This game builds on the first 2 in the set, DRK-Totenkopf and DRK-Leibstandarte. This game focuses on the Das Reich sector of the southern part of the salient. After a good start and rapid movement this sector of the front became quiet. Das Reich, from 8 July, did little in the way of attacking. DRK-Totenkopf, at a minimum (and DRK-Leibstandarte is recommended), is required to play this game. The game system features the representation of units at Platoon and Battery level for the Germans and Company and Battery level for the Red Army. The Command and Control and Fire Support Enhancements are built into this game, just as they are for DRK-Totenkopf and DRK-Leibstandarte. The Command and Control Enhancement provides Company sized replacement units for the Germans and the representation of communications between HQ (the concept of Radio Line of Sight is used) and the HQ ability to respond on its own initiative when commo is bad. The Fire Support Enhancement provides for artillery unit missions of Direct Support, General Support, and Reinforcing fires. This helps to restrict the fire of artillery in the game to something more like what happens in real life. Artillery cannot be gathered from around the map to support attacks or defense engagements. It must be planned.
Both of the previous 2 games start the battle from 9 July. This game does that and also provides a battle start, along the entire IISS front, from 4 July. The same game design features, from DRK-Totenkopf and DRK-Leibstandarte, are included in this game.
There are 22 scenarios included. These include the Das Reich scenarios for 9-13 July plus a couple of smaller regimental scenarios, and daily scenarios for each day from 4-8 July for all 3 divisions. A real action packed monster.
In this box are:
· (3) 11x17 Full Color Task Organization Charts
· (3) 8.5x11 Full Color Order of Battle Charts
· (12) 11x17 Full Color Map Sheets
· (22) 11x17 Scenario Cards
· Master Reinforcement Card
· Approximately 2000 Unit and Marker Counters
· DR Rules Supplementk games
Rule Supplement for the Totenkopf game
More Charts and Tables than can be listed here, but include
Task Organization Charts
Order of Battle Charts
Duplicate Combat Results and Firepower charts for both players