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VaeVictis 186 Édition jeu

VaeVictis 186 Édition jeu
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Price: 16.50 €

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Publisher: Vae Victis

Reference: VV-186J

Format: magazine

Period: First World War

Language:

New item
Availability planned on End of May


More infos

NEWS HEXAGONS

  • Operation Overlord
  • The Guerrilla Generation
  • Purgatorio
  • The ASL Companion Part 1, etc.

 

BOARDGAMES

  • Modern Tactics Afghanistan
  • Bicocca & Pavia
  • BCS: Inflection Point
  • China's War
  • La Bataille de Kulm
  • Battlegroup Clash: Baltics
  • OCS: The Forgotten Battles
  • Traces of Victory
  • SAS Rogue Regiment
  • Spring Prelude
  • COMAO

 

HOBBY

  • Make your own Indian Huts and forests
  • Verdun - a story where you're the hero

 

FIGURINES

  • 02 Hundred Hours - part 2
  • Trai Son - 30-31 jan 1948
  • Crécy 1346
  • Etripilly, 1914
  • Mollwitz 1741
  • Blitzkrieg

 

SCENARIOS

  • ASL and M44

 

ART OF WAR

The Battle of the Marne, 1914

 

WARGAME with die-cut counters : The Battle of the Marne, 1914, Ten days to Save France

"The time for looking back is over…” With this order of the day dated September 6, 1914, Joffre established the doctrinal framework for the Allied counter-offensive: hold the captured ground and regain the initiative at all costs. The Battle of the Marne, 1914 aims to simulate, on a strategic scale, this decisive operational sequence during which the German advance was halted and then forced to retreat, marking the failure of the Schlieffen Plan. 

The system follows in the footsteps of the “Campaigns of the Republic” series (VV108, VV177), while significantly increasing its scale. The player is placed at an operational command level, where joint coordination and tempo management take precedence over fine tactics.

The Battle of the Marne, 1914 is designed for players seeking a short but intense simulation focused on operational decision-making. In ten turns, the player is faced with a complete campaign dynamic, where mastering the tempo and concentration of forces determines the outcome.

 

1 combat factor = 1 infantry division, 1 cavalry brigade, 10 artillery batteries, or 4 machine gun batteries.

  • Complexity : 5/10
  • Duration : 2 to 4 hours
  • Solo playability: 1/10
  • Turn = one day
  • Approximately 20 km between geographical areas