Great War Commander
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World at War 23: Guadalcanal

World at War 23: Guadalcanal

Price: 23.00 €

Publisher: Decision Games

Reference: DG-WAW23

Format: magazine

Period: World War II

Language:

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Pacific Battles: Guadalcanal is a two-player (Japanese versus U.S.) operational level game, designed by Joseph Miranda. The game includes 228 medium-sized die-cut counters, with the battalion as the primary maneuver unit, and also includes air units, supply markers, campaign chits, suppression chits, and deception markers. The colorful map features the island of Guadalcanal, with each hex representing approximately two miles across, and includes such prominent locations as Henderson Field and Bloody Ridge, as well as various charts and tables for easy reference during play.

The rules entail a variety of standard and unique rules, such as Reinforcements, Suppression, Logistics, Reorganization, Headquarters, Air Operations, Naval Bombardment, Fog of War, Engineer Units, Fortifications, Amphibious Movement, Evacuation, as well as optional rules detailing aspects such as High Ground, Artillery, Air Superiority, Close Air Support, Capturing Supply, and Airborne mechanics.

The game sequence is as follows:

PLANNING PHASE

Initiative Determination Phase

Command Marker Phase

Air Mission Allocation Phase

Air Superiority Phase

Reinforcement Phase

Logistics Phase

FIRST PLAYER INITIAL IMPULSE

Movement Phase

Air/Naval Strike Phase

Land Combat Phase

SECOND PLAYER INITIAL IMPULSE

FIRST PLAYER FOLLOW-ON IMPULSE

SECOND PLAYER FOLLOW-ON IMPULSE

Victory Points phase

Victory in the game is determined by the accumulation of VPs for control of important hexes, eliminating enemy units, as well as evacuating friendly units.