Great War Commander

ASL Starter Kit 2 Guns

ASL Starter Kit 2 Guns
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Price: 32.00 €

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Publisher: MMP

Reference: MMP-ASLSK2

Format: box

Period: World War II

Language:

1 item in stock


More infos

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.

Contents:

2 8x22 Geomorphic Maps (w and x) for the ASL System

1 full Countersheet of 1/2" counters

1 half Countersheet of 5/8" counters

8 scenarios printed on 4 individual cardstock sheets

2 quick reference charts printed on cardstock sheet

1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations

2 dice

Time Scale: 2 minutes per Game Turn

Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns

Map Scale 40 meters per hex

Players: 2 (also suitable for solitaire or team play)

Complexity: Medium

Solitaire Suitability: Medium

Scenario List:

S9 Ambitious Assault Avola, Sicily, 10 July 1943

S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940

S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943

S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944

S13 Priority Target Korinthos, Greece, 26 April 1941

S14 88s at Zon Zon, Holland, 17 September 1944

S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944

S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944