Tenkatoitsu

1914: Germany at War

1914: Germany at War
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Price: 59.95 € 49.00 €promotion

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Publisher: VentoNuovo Games

Reference: VNG-GAT

Format: box

Period: First World War

Language:

1 item in stock


More infos

1914: GERMANY AT WAR is a light wargame covering the surprise attack launched by Germany against

France in August 1914.

Although based on a historical event, the players in command of the two sides can modify the course of History in early 20th Century Europe. The game is recommended for two or three players, but has excellent solitaire suitability.

GAME COMPONENTS

The game includes:

· N° 1 heavy stock Mapboard 86 x 62 cm (Mounted Map in the Limited Edition)

· N° 1 16-Pages Rules Manual (N° 2 in the Limited Edition)

· N° 121 PVC Standard Stickers (+ N° 121 PVC Icon Stickers in the Limited Edition)

· N° 119 Wooden Unit Blocks

· N° 20 Wooden Cubes (Area Control)

· N° 19 White Wooden Cubes (Valour Point)

· N° 35 Wooden Disc (Fortress Garrison)

· N° 2 Rules Summary and Player Aids

· N° 1 White Wooden Initiative Disc

· N° 1 Yellow Wooden Turn Track Marker

SCALE

In 1914: GERMANY AT WAR, 1 cm is approximately 27 km (1 : 2.700.000), a turn is 1 month long, and a

full-strength counter represents a major military formation, normally of Corps size, along with Army Leaders.

A game lasts for 4 turns, from August to November 1914, and is played in 1-3 hours.

FOG of WAR

Place the board in the centre of the table. The Entente Player (controlling the French, the Belgian and the

British) sits at the Western edge and the German Player sits opposite him at the Eastern edge. The game is

played with "Fog of War" on, so units are placed upright with the sticker facing the owning player and the

enemy player cannot see them. During the game - at a certain points - some units may be revealed.

HOW TO WIN THE GAME

The game is won in one of the following ways, whichever happens first:

1. Sudden Death (this is a Decisive Victory and the game finishes immediately) if:

A. A Side has 10 Valour Points (White Cubes) or

B. 10 German or 20 Entente units (not Garrisons) have been eliminated or

C. a Side controls all 7 Victory Areas

2. Alternatively, at the end of the game, the player controlling the most Victory Areas is the winner

(Marginal Victory).

MAPBOARD

The map is divided into zones called Areas. Every of the 94 Areas is identified by a unique symbol (GB)

or a unique number (from 1 to 93) with a large circle (green, yellow or red) with a shield and a number

printed over which represents the Terrain Bonus (from 0 to 4).

UNITS

There are four types of units in the game: Leaders, Infantry, Cavalry and Garrisons.

Leaders, Infantry and Cavalry are represented as blocks.

Each has a sticker reporting the historical name, the Movement Allowance (Footstep or Horseshoes)

and the Firepower (Dots or Stars).

Every unit has a unique colour code identifying all units which belong to the same Army and are led by the

Army Tactical Leader.

UNIT SIZE and NAME

Infantry and Cavalry are all Corps or Division size formations, while Leaders represent the

Army Commander.

A Leader represents not only the Commander himself, but also the General staff and soldiers

attached to him, plus artillery and support units.

The Unit Name is the name of the unit. The Unit Name is given for historical purpose only and

has no effect at all in the game.