The Fate of Reiters

Vae Victis 152 avec jeu

Vae Victis 152 avec jeu
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Price: 15.95 €

Quantity: 

Publisher: Vae Victis

Reference: VV152J

Format: ziplock

Period: 19th Century

Language:

Temporarily out of stock


More infos

Synopsis

Boardgames

Little Land

Charlemagne

Waterloo C3i

Marengo

Ostkrieg

Custoza

Verdun Steel Inferno

Great War – BEF

Combat

Paris 1919

Scenarios

Advanced Squad Leader : USSR 1941

Memory 44 : USSR 1942

Figurines

Chain of Command

Scénario Craonne 1814

Mousquets et Tomahawk v2

La Garde

Les éléphants à BannerWar

DBA

Victory at Sea

New rules

Mortem & Gloriam

Team Yankee

Oathmark

Twilight of the Soldier Kings

Infamy, Infamy!

How to choose

PC games WWII

Art of war

Campaign of "L'armée de Châlons"

Wargame with die-cut counters.

End of August 1870. Bazaine and the principal French army have shut themselves up in Metz for a week. The marshal had time to send a message indicating his desire to attempt an exit if a rescue army arrived. But since then, there has been no news. To break the encirclement, Mac Mahon, at the head of the army of Châlons, receives the formal order from the government to rush at Metz to liberate its brothers in arms. The army of Châlons, composed of disparate elements (troops from Africa stand alongside the mobile guards of the Seine), must remain grouped and must move quickly to avoid being taken at the flank by the German troops. The Germans, commanded by Moltke himself, still believe the French to be at Paris, covering the capital. But the city of light is not his objective for the moment. His goal: the destruction of the French regular armed forces in a decisive battle.

Through this game, the evolution of the marshals of the 2nd Empire, will you be able, like Mac Mahon, to cross the Meuse in time and go to the rescue of Bazaine’s army ? Like Moltke, will you manage to catch the French off guard and definitively vanquish the only enemy regular army still in movement?

A game by Arnold Giraud-Moser

Complexity : 7/10

Solo playability : 6/10

Duration : 3-4 hours

One turn = 1 day

One counter = 1 division (and 1 SP = 2000 men, 1000 cavaliers or 2 batteries)

Scale : 10 km between 2 zones